2 contributors
765 lines24.8 KB
Newer
Older
-
+
commited
{line.log.rev}
on
8 months ago
1
Stackful coroutines in C.
8 months ago
17
2
8 months ago
3
* `Async` coroutines which can pause, waiting for a future.
4
* `Generator` coroutines used as generators for loops.
5
* `Coroutine` the coroutine engine used by `Async` and `Generator`.
8 months ago
17
6
8 months ago
7
Your code doesn't need to do anything special to be a coroutine, and only standard, or commonly available libraries are needed.
8 months ago
17
8
8 months ago
9
## Prerequisites
8 months ago
17
10
8 months ago
11
The goal was to make a system which can be used 'out of the box'. These libraries rely on as much as possible on C's cross-platform comfort zone. C's standard libraries are used as far as possible, but, as `threads.h` is not usually supported, `pthread.h` has been used instead.
8 months ago
17
12
8 months ago
13
You will need to build & link the code as part of your system - `coroutine/async.c`, `coroutine/generator.c` and `coroutine/coroutine.c` - ensure the headers, `include/*`, are available on your include path.
8 months ago
17
14
8 months ago
15
## Quick Start
8 months ago
17
16
8 months ago
17
### Async
8 months ago
17
18
8 months ago
19
To run an Async program:
8 months ago
17
20
8 months ago
21
#include "async.h"
22
main(){
23
Async_StartSystem();
24
void *res = NULL;
25
bool canceled = Async_Run(asyncmain, &param, &res);
26
Async_StopSystem();
27
}
28
29
Async runs tasks, switching between them when the current task waits on an `Async_Future`. `asyncmain()` is run as a task. The start function for any task looks like this:
30
31
bool mytask(void *param, void **res){
32
33
// do your thing here
34
35
return canceled;
36
}
37
38
When `Task` returns from its start function, it returns whether it was canceled. Canceled `Task`s are assumed to have not finished what they were doing.
39
40
Within your async task, create `Async_Task`s and `Async_Task_Await()` them when you want to wait for their result:
41
42
Async_Task task1;
43
Async_Task_ctor(&task1, adifferenttask, &task1param);
44
45
void *result;
46
bool canceled = Async_Task_Await(&task1, &result);
47
48
Async_Task_dtor(&task1);
49
50
// use the result
51
52
When a task needs to wait for something, and wants to allow other tasks to run, it should use a `Future`:
53
54
Async_Future future;
55
Async_Future_ctor(&future);
56
57
// pass the future to the background-thing-which-might-take-a-while
58
8 months ago
59
void *res;
60
bool canceled = Async_Future_Await(&future, &res);
8 months ago
61
62
Async_Future_dtor(&future);
63
64
When the background-thing-which-might-take-a-while has a result:
65
66
Async_Future_SetResult(future, false, result);
67
68
### Generators
69
70
The coroutine system needs to be started, either through `Async_StartSystem()`, or directly with `Coroutine_StartSystem()` if you don't want to do async things.
71
72
You will need a generator function:
73
74
void *yield_my_things(void *param){
75
bool domore = true;
76
77
// loop/call functions to find more values to yield, and when you have one:
78
domore = Generator_Yield(thing);
79
// .. if domore is false, exit your generator - it is being destructed
80
81
// not actually used by generators, but this is a useful convention for bubbling
82
// the flag out to calling functions.
83
return (void *)domore;
84
}
85
86
And to use it:
87
88
Generator gen;
89
Generator_ctor(&gen, yield_my_things, "..");
90
void *thing;
91
while(Generator_Next(&gen, &thing)){
92
// use thing - a value yielded by your generator
93
}
94
Generator_dtor(&gen);
95
96
### Coroutines
97
98
While you can use coroutines directly, it's designed as a system to support more useful patterns, like `Async` and `Generators`.
99
100
The Coroutines system must be started:
101
102
Coroutine_StartSystem();
103
// use coroutines here
104
Coroutine_StopSystem();
105
106
Your coroutine will need to have a start function:
107
108
void *start(void *param){
109
...
110
}
111
112
When there is no coroutine running, start your 'main' coroutine:
113
114
void *result = Coroutine_Run(comain, param);
115
116
Create other coroutines like this:
117
118
Coroutine *cor = Coroutine_New(start);
119
120
When you want a Coroutine to run, or to return from a yield:
121
122
Coroutine_Continue(cor, value, run_early);
123
124
`value` will be start function's parameter, or the value returned from the yield.
125
126
Within the Coroutine, to yield a value:
127
128
void *Coroutine_Yield(value, on_yield, void *me);
129
130
The on_yield function is called after the coroutine has been 'wait'ed, but before the next coroutine is resumed.
131
132
## How it Works
133
134
The coroutine system uses the stack, divided into smaller stacks, for the coroutines. This means you may need to consider whether the coroutine stack size, set by `COROUTINE_STARTUP_STACK_SIZE`, is right for your coroutines, and whether your stack size is enough for the number of coroutines you might run concurrently.
135
136
As each of your thread has its own stack - the coroutine system can be run (or not) independantly on each of your threads. For some special cases, you may want to adjust each of your thread's stack sizes depending on how it is used.
137
138
## Style
139
8 months ago
17
140
The style is influenced by C++. For example, where possible, a `Something *Something_New(a, b, c)` and `Something_Delete(Something *)`, where a `Something` is `malloc`ed, will have corresponding `Somthing_ctor(Somthing *, a, b, c)` and `Something_dtor(Something *)` to initialise and finalise a `Something` on the stack, or within another object. Using `.._ctor()` and `.._dtor()` will be faster as they avoid the `malloc()` and `free()`.
141
142
Something *oneofthem = Something_New();
143
// use oneofthem
144
Something_Delete(oneofthem);
145
146
Can be also be done like this, and this will run faster:
147
148
Something oneofthem;
149
Something_ctor(&oneofthem);
150
// use oneofthem
151
Something_dtor(&oneofthem);
152
8 months ago
153
The exception is `Coroutine_New()` and `Coroutine_Delete()`. The returned `Coroutine` is somewhere on your thread's stack - its memory is managed by the coroutine system, and is allocated and freed quickly.
154
8 months ago
17
155
## Usage
156
157
When you are using coroutines or generators:
158
159
void *myfunc(void *){
160
// your function here
161
}
162
163
Coroutine_StartSystem();
164
Coroutine_Run(myfunc, (void *)myparam);
165
Coroutine_StopSystem();
166
167
If you also use async, then:
168
169
bool myfunc(void *myparam, void **res){
170
// your async function here
171
}
172
173
Async_StartSystem();
174
void *res = NULL;
175
bool canceled = Async_Run(myfunc, myparam, &res);
176
Async_StopSystem();
177
178
While the system is started, you can make many calls to `Coroutine_Run()` or `Async_Run()`. A running system is thread local - each thread you want to use coroutines on will need to be `Coroutine_StartSystem()`ed or `Async_StartSystem()`ed.
179
8 months ago
180
## Stack Overruns
8 months ago
17
181
8 months ago
182
The C stack is divided down into smaller stacks. There's one to give some work room between `..StartSystem()` and `..Run()`, and one for each coroutine. These have guard markers which are checked to see if the stack has overrun. If there is a stack overrun, the system cannot continue - a message is output and the programe exited. There's a number of ways to avoid this issue:
8 months ago
17
183
8 months ago
184
* Use less stack. This is, sometimes, the right advice, especially if the startup stack overrins. The expectation is that very little is done between `.._StartSystem()` and `..Run()`. If your situation needs more doing, you can...
185
186
* increase the stack size. Adjust `COROUTINE_STACK_SIZE` (for startup) or `COROUTINE_STARTUP_STACK_SIZE` (for coroutines) as appropriate. If your use case is even more demanding, such as if you want 1000s of coroutines (so you need small stack chunks), /and/ some of them can recurse an unknown amount (so you need a deep stack for that coroutine), then you can...
187
188
* monitor stack headroom, and add another stack chunk if you need to:
189
190
In this last case you'll need to add some code at key points:
191
192
void *myfunction(void *param){
193
if (Coroutine_GetStackHeadroom() < MIN_ALLOWED_STACK){
194
return Coroutine_Chain(myfunction, param);
195
}
196
// do everything normally
197
}
198
199
More realistically:
200
201
struct myfunctionparams {
202
int a;
203
char *b;
204
struct dog *d;
205
}
206
207
void *mychain(void *param){
208
struct myfunctionparams *myparams = (struct myfunctionparams *)params;
209
return (void *)myfunction(myparams->a, myparams->b, *myparams->d);
210
}
211
212
int myfunction(int a, char *b, struct dog d){
213
if (Coroutine_GetStackHeadroom() < MIN_ALLOWED_STACK){
214
struct myfunctionparams params = {
215
a,
216
b,
217
&d
218
};
219
return (int)Coroutine_Chain(mychain, &params);
220
}
221
}
222
8 months ago
223
# API
8 months ago
17
224
8 months ago
225
## Async
226
227
The pattern for using async is:
228
229
void *myasyncmaintask(void *param){
230
// do your main async task things here, like starting more tasks
231
}
232
233
Async_StartSystem();
234
void *res = NULL;
235
bool canceled = Async_Run(myasyncmaintask, NULL, &res);
236
Async_StopSystem();
237
238
To create and wait for an async task:
239
240
Async_Task task1;
241
Async_Task_ctor(&task1, asynctask1, &task1param);
242
void *res = NULL;
243
bool canceled = Async_Task_Await(&task1, void **res)
244
Async_Task_dtor(&task1);
245
246
or, if you prefer new & delete:
247
248
Async_Task *task1 = Async_Task_New(asynctask1, &task1param);
249
void *res = NULL;
250
bool canceled = Async_Task_Await(task1, void **res)
251
Async_Task_Delete(task1);
252
253
Inside your task, when there is something to wait for and you want other tasks to run while your task is waiting, you will need a future:
254
255
Async_Future future;
256
Async_Future_ctor(&future);
257
258
// keep &future to hand for when the background thing completes
259
bool canceled = Async_Future_Await(&future, NULL);
260
261
Async_Future_dtor(&future);
262
263
`Async_Future_New()` and `Async_Future_Delete()` are also available if you prefer that style.
264
265
Inside the callback when the background thing is complete:
266
267
// result is a void *
268
Async_Future_SetResult(future, result, false);
269
270
or, if something went wrong:
271
272
// exception is a void *
273
Async_Future_SetResult(future, exception, true);
274
275
Back in the task, you can respond to the future:
276
277
... Async_Future_Await has returned
278
if (canceled){
279
// exit quickly - you've been canceled
280
// you could, for example, use the future's result as an exception, or error code here
281
}
282
// carry on - the future's result may be an actual result, that's up to you
283
284
8 months ago
285
##### void Async_Future_ctor(Async_Future *fut)
8 months ago
286
8 months ago
287
fut
8 months ago
288
: The `Async_Future` being constructed
8 months ago
289
8 months ago
290
Initialise a future. When you no longer need it, use `Async_Future_dtor()`.
291
8 months ago
292
##### Async_Future *Async_Future_New()
8 months ago
293
8 months ago
294
(returns)
8 months ago
295
: The new future
8 months ago
296
8 months ago
297
Allocates and initialises a future, When you no longer need it, use `Async_Future_Delete()`.
8 months ago
298
8 months ago
299
##### void Async_Future_dtor(Async_Future *fut)
8 months ago
300
301
fut
302
: The `Async_Future` being destructed
303
304
Destruct a future previously constructed with `Async_Future_ctor()`.
305
8 months ago
306
##### void Async_Future_Delete(Async_Future *fut)
8 months ago
307
8 months ago
308
fut
309
: The `Async_Future` to be destructed and freed
310
8 months ago
311
Delete (finalise and free) a future previously new'ed with `Async_Future_New()`
312
8 months ago
313
##### void Async_Future_SetResult(Async_Future *fut, bool canceled, void *value)
8 months ago
314
8 months ago
315
fut
316
: The `Async_Future` whose result is being set
8 months ago
317
8 months ago
318
canceled
319
: The future's `canceled` setting
8 months ago
320
8 months ago
321
value
322
: The future's `value` of the result
8 months ago
323
8 months ago
324
Set the result of a future. This has an effect only the first time its done, ie a completed future can't be canceled and a canceled future can't be completed. When an `Async_Future` has a result, its watchers are called back.
8 months ago
325
8 months ago
326
The `value` of a future might be a result if the future completes (when `canceled == false`), or could be some sort of exception value if `canceled == true`. The interpretation of a future's `value` is up to the user - as far as the async system is concerned, it's only a `void *`.
8 months ago
327
8 months ago
328
##### bool Async_Future_GetResult(Async_Future *fut, void **res)
8 months ago
329
8 months ago
330
(returns)
331
: The `canceled` value of the `Async_Future`.
8 months ago
332
8 months ago
333
res
334
: Where to store the value of the `Async_Future`. This may be `NULL`.
8 months ago
335
8 months ago
336
Get the result of a future.
8 months ago
337
8 months ago
338
##### typedef void (*Future_Watcher)(void *me, Async_Future *fut)
8 months ago
339
8 months ago
340
A `Future_Watcher` is a callback called when a future has a result. The `me` parameter is the one passed to `Async_Future_AddWatcher()`. `fut` is the future which has just got its result.
8 months ago
341
8 months ago
342
##### void Async_Future_AddWatcher(Async_Future *fut, Future_Watcher watcher, void *me)
8 months ago
343
8 months ago
344
fut
345
: the `Async_Future` to add a watcher to
346
347
watcher
348
: the callback to call when the `Async_Future` has a result.
349
350
me
351
: the `me` value to pass to `watcher` when it is called back.
352
353
Add a watcher (callback) to be called when the future has a result. If the future is already complete, `watcher` is immediately called. The `me` value is passed to the watcher as its `me` parameter. It is assumed that a watcher, identified by the `(watcher, me)` pair, will only be added once.
354
8 months ago
355
##### void Async_Future_RemoveWatcher(Async_Future *fut, Future_Watcher watcher, void *me)
8 months ago
356
357
fut
358
: the `Async_Future` to remove a watcher from
359
360
watcher
361
: the callback of the watcher to remove.
362
363
me
364
: the `me` value of the watcher to remove.
365
366
Remove a watcher from a future. It is not an error if no watcher matching `(watcher, me)` is found - it has probably already been called back.
367
8 months ago
368
##### bool Async_Future_Await(Async_Future *fut, void **res)
8 months ago
369
370
(returns)
371
: whether the `Async_Future` was canceled.
372
373
fut
374
: The `Async_Future` to wait for.
375
376
res
377
: Where to store the `value` of the future when it is has a result. May be `NULL`.
378
379
The current `Async_Task` is paused until the `Async_Future` has a result. Other `Async_Task`s are run while this one is waiting.
380
8 months ago
381
##### typedef bool (*Async_Entry)(void *param, void **res)
8 months ago
382
8 months ago
383
The entry function to an `Async_Task`.
384
8 months ago
385
##### void Async_Task_ctor(Async_Task *tsk, Async_Entry entry, void *param)
8 months ago
386
387
tsk
388
: The task to construct.
389
390
entry
391
: The entry function for the task.
392
393
param
394
: The value for `param` to pass to `entry`.
395
396
Initialises an `Async_Task`. When you have finished with an `Async_Task` you must finalise it using `Async_Task_dtor()`
397
398
Async_Task tsk;
399
Async_Task_ctor(&tsk, mytask, myparam);
400
// tsk will run if you wait for a task or future
401
Async_Task_Await(&tsk, NULL);
402
Async_Task_dtor(&tsk);
403
8 months ago
404
##### Async_Task *Async_Task_New(Async_Entry entry, void *param)
8 months ago
405
406
(returns)
407
: The new `Async_Task`.
408
409
entry
410
: The entry function for the task.
411
412
param
413
: The value for `param` to pass to `entry`.
414
415
This allocates and initialises a new `Async_Task`. When you have finished with your task, you must `Async_Delete()` it.
416
417
Async_Task *tsk = Async_New(mytask, myparam);
418
// tsk will run if you wait for a task or future
419
Async_Task_Await(tsk, NULL);
420
Async_Task_Delete(tsk);
421
8 months ago
422
##### void Async_Task_dtor(Async_Task *tsk)
8 months ago
423
424
tsk
425
: The `Async_Task` to destruct.
426
427
This finalises an `Async_Task` you ealier initalised with `Async_Task_ctor()`. It is an error to attempt to destruct a task which is running.
428
429
Async_Task tsk;
430
Async_Task_ctor(&tsk, mytask, myparam);
431
// use tsk
432
Async_Task_dtor(&tsk);
433
8 months ago
434
##### void Async_Task_Delete(Async_Task *tsk)
8 months ago
435
436
tsk
437
: The `Async_Task` to delete.
438
439
This finalises and frees an `Async_Task` you ealier new'ed with `Async_Task_New()`. It is an error to attempt to delete a task which is running.
440
441
Async_Task *tsk = Async_Task_New(mytask, myparam);
442
// use tsk
443
Async_Task_Delete(tsk);
444
8 months ago
445
##### static inline bool Async_Task_Await(Async_Task *tsk, void **res)
8 months ago
446
447
(returns)
448
: Whether the task was canceled.
449
450
tsk
451
: The `Async_Task` to wait for.
452
453
res
454
: Where to store the `Async_Task`'s value when it finishes. This may be NULL.
455
456
The current `Async_Task` waits for `tsk` to finish, and returns the result.
457
8 months ago
458
##### void Async_Task_Cancel(Async_Task *tsk, void *cancel_value)
8 months ago
459
460
tsk
461
: The task to cancel.
462
463
cancel_value
464
: The value to set on any future this task waits on.
465
466
This marks a task as canceled. When that task waits on a future that future will be canceled too, using `cancel_value`.
467
8 months ago
468
##### static inline bool Async_Task_IsCanceled(Async_Task *tsk)
8 months ago
469
470
(returns)
471
: Whether the task is canceled.
472
473
tsk
474
: The task to get its canceled setting from.
475
8 months ago
476
##### static inline Async_Future *Async_Task_GetAwaitedFuture(Async_Task *tsk)
8 months ago
477
8 months ago
478
(returns)
479
: The future the task is waiting on. May be NULL.
480
481
tsk
482
: Teh task to read the future it is waiting on.
483
484
Return the future a task is waiting on.
485
8 months ago
486
##### bool Async_Sleep(float delay, void **value)
8 months ago
487
488
(returns)
489
: Whether the task was canceled.
490
491
delay
492
: How many seconds to delay for.
493
494
value
495
: Where to store the cancellation value. This may be NULL.
496
497
Sleep for `delay` seconds. `*value` will be set to NULL if the sleep is successful, and the `cancel_value` if the task is canceled.
498
8 months ago
499
##### void Async_StartSystem()
8 months ago
500
501
Start the async system on this thread. If you want to use async features, use this instead of `Coroutine_StartSystem()`. When you have finished with the async system, use `Async_StopSystem()`.
502
503
Async_StartSystem();
504
// used async here
505
Async_StopSystem();
506
8 months ago
507
##### bool Async_Run(Async_Entry start, void *value, void **res)
8 months ago
508
509
(returns)
510
: Whether `start` was canceled.
511
512
start
513
: The function to use as the main task.
514
515
value
516
: The value to pass to `start`.
517
518
res
519
: Where to store the result of `start`.
520
521
Runs `start` as an `Async_Task`. When `start` returns all other tasks must have been destructed, using `Async_Task_dtor()` or `Async_Task_Delete()`.
522
8 months ago
523
##### void Async_StopSystem()
8 months ago
524
8 months ago
525
Stops the async system. When you have finished using the async system, you must stop it.
8 months ago
526
8 months ago
527
Async_Start();
528
// use the async system
529
Async_Stop();
530
8 months ago
531
## Generator
8 months ago
17
532
8 months ago
533
The pattern for a `Generator` is:
534
8 months ago
535
#### A loop which uses the `Generator
8 months ago
536
8 months ago
17
537
Generator gen;
8 months ago
538
Generator_ctor(&gen, mygen, &param);
8 months ago
17
539
8 months ago
540
void *value;
541
while(Generator_Next(&gen, &value)){
542
// use value here
8 months ago
17
543
}
8 months ago
544
// value is now the return value from the Generator
545
8 months ago
17
546
Generator_dtor(&gen);
547
8 months ago
548
Or:
8 months ago
17
549
8 months ago
550
Generator *gen = Generator_New(mygen, &param);
8 months ago
17
551
8 months ago
552
void *value;
553
while(Generator_Next(gen, &value)){
554
// use value here
555
}
8 months ago
17
556
8 months ago
557
Generator_Delete(gen);
8 months ago
17
558
8 months ago
559
`Generator`s yield a series of `void *`s - what the `void *`s mean is up to you. `Generator_Next()` returns a `bool` to indicate whether the `Generator` has finished.
8 months ago
17
560
8 months ago
561
#### A generator function
8 months ago
17
562
8 months ago
563
void *mygen(void *param){
564
bool domore = true;
565
// The parameter is a pointer to a string of chars
566
for (char *str = param; *str; ++str) {
567
// The value yielded is a pointer to a character in the string
568
domore = Generator_Yield(str);
569
if (!domore){
570
break;
571
}
572
}
573
574
return (void *)domore;
8 months ago
17
575
}
576
8 months ago
577
The `bool` returned from `Generator_Yield()` indicates whether the generator function should yield more values. When it is `false` the `Generator` is being finalised - your generator function should close files, and release any other resources it has claimed, before exiting.
8 months ago
17
578
8 months ago
579
##### void Generator_ctor(Generator *gen, void *(*start)(void *), void *param)
8 months ago
17
580
8 months ago
581
gen
582
: The `Generator` to construct.
8 months ago
17
583
8 months ago
584
start
585
: The function which is the start/entry-point of the `Generator`.
586
587
param
588
: The value to pass to `start`.
589
590
Initialise a `Generator`. When you no longer need the `Generator`, use `Generator_dtor()` to destruct it.
591
8 months ago
592
Generator gen;
593
Generator_ctor(&gen, mystart, &params);
8 months ago
17
594
8 months ago
595
// Generator is used
8 months ago
17
596
8 months ago
597
// ... later:
598
Generator_dtor(&gen);
599
8 months ago
600
##### Generator *Generator_New(void *(*start)(void *), void *param)
8 months ago
601
8 months ago
602
start
603
: The function which is the start/entry-point of the `Generator`.
8 months ago
604
8 months ago
605
param
606
: The value to pass to `start`.
607
608
`new` a `Generator` - malloc, and initialise it. When you no longer need the `Generator` use `Generator_dtor` to finalise it.
609
8 months ago
610
Generator *gen = Generator_New(mystart, &params);
611
612
// Generator is used
613
614
// ... later:
615
Generator_Delete(gen);
616
8 months ago
617
##### void Generator_dtor(Generator *gen)
8 months ago
618
8 months ago
619
gen
620
: The `Generator` to destruct.
621
8 months ago
622
Finalise a `Generator`. Once a `Generator` is no longer needed, it must be finalised:
623
624
// earlier...
625
Generator gen;
626
Generator_ctor(&gen, mystart, &params);
627
628
// Generator is used
629
630
// the Generator is no longer needed
631
Generator_dtor(&gen);
632
633
8 months ago
634
##### void Generator_Delete(Generator *gen)
8 months ago
635
8 months ago
636
gen
637
: The `Generator` to delete.
638
8 months ago
639
Finalise then `free()` a `Generator`. Once a `new`ed `Generator` is no longer needed, it must be deleted:
640
641
// earlier...
642
Generator *gen = Generator_New(mystart, &params);
643
644
// Generator is used
645
646
// the Generator is no longer needed
647
Generator_Delete(gen);
648
649
8 months ago
650
##### bool Generator_Next(Generator *gen, void **value)
8 months ago
651
8 months ago
652
(returns)
653
: Whether there is a next value. `true` - there is a next value; `false` - the `Generator` has finished
654
655
gen
656
: The `Generator` to get the next value from.
657
658
value
659
: Where to store the next value.
660
8 months ago
661
Get the next value yielded by the `Generator`.
662
663
void *value;
664
while(Generator_Next(gen, &value)){
665
// use value here
8 months ago
17
666
}
8 months ago
667
8 months ago
668
The `Generator` feeds values to its client using `Generator_Yield()` - it is these values which `Generator_Next()` sets, in the example, `value` to.
8 months ago
669
8 months ago
670
When a `Generator` is finished it returns from `start`. When you call `Generator_Yield()` on a finished `Generator` it returns `false` and `value` will be the return value from `start`.
671
8 months ago
672
##### bool Generator_Yield(void *value)
8 months ago
673
8 months ago
674
(returns)
675
: Whether the `Generator` should do more.
8 months ago
676
8 months ago
677
value
678
: The `Generator`'s next value.
679
680
Yield a value from a `Generator`.
681
8 months ago
682
bool domore = Generator_Yield(value);
683
8 months ago
684
`value` is then provided by `Generator_Next()` as the next value from the generator.
8 months ago
685
8 months ago
686
The `bool` returned by `Generator_Yield()` says whether more values should be provided by your generator function. `true` - provide more values if there are any. `false` - close files, free memory, free up any other resources and `return`. `false` is returned when the `Generator` is being finalised before it has finished, ie the client has exited its `for`-loop early.
687
8 months ago
688
## Coroutine
689
8 months ago
690
##### void Coroutine_StartSystem()
8 months ago
691
8 months ago
692
Start the coroutine system on this thread. When you've finished with `Coroutine` call `Coroutine_Stop()`.
8 months ago
693
8 months ago
694
Coroutine_Start();
695
// prepare
696
void *result = Coroutine_Run(...);
697
// use result
698
Coroutine_Stop();
8 months ago
699
8 months ago
700
`Coroutine` can be started & stopped many times. While `Coroutine` is started, `Coroutine_Run()` can be called any number of times.
701
702
The total stack allowed for all coroutines running on any thread is the size of the call stack on that thread.
703
8 months ago
704
##### void Coroutine_StopSystem()
8 months ago
705
8 months ago
706
Stop the coroutine system on this thread.
707
8 months ago
708
##### Coroutine_Start
8 months ago
709
710
void *(*)(void *param)
711
8 months ago
712
The entry function for a coroutine. The `param` is the value passed to `Coroutine_Continue`, and the `void *` return value can be accessed through the `Coroutine` object using `Coroutine_GetValue()`.
8 months ago
713
8 months ago
714
##### Coroutine *Coroutine_New(Coroutine_Start start)
8 months ago
715
716
Create a new `Coroutine`. The `Coroutine` system must be started to create a `Coroutine`. The stack size available to the coroutine will be `COROUTINE_STACK_SIZE` defined in `coroutine.h`. When you have finished with your `Coroutine`, use `Coroutine_Delete()` to delete it.
717
8 months ago
718
##### void Coroutine_Run_Coroutine(Coroutine *cor, void *value)
8 months ago
719
720
Run the `Coroutine` and return when it returns. This is how to start coroutines running in the coroutine system. It is an error for the run coroutine to return before all other coroutines have completed.
721
8 months ago
722
##### void *Coroutine_Run(Coroutine_Start start, void *value)
8 months ago
723
724
Convenience wrapper for `Coroutine_Run_Coroutine` which creates the `Coroutine` and retrieves its result.
725
8 months ago
726
##### void Coroutine_Delete(Coroutine *cor)
8 months ago
727
8 months ago
728
Use `Coroutine_Delete()` to delete a coroutine when it is no longer needed. It is an error to attempt to delete a coroutine which is running.
8 months ago
729
8 months ago
730
##### void Coroutine_Continue(Coroutine *cor, void *value, bool early)
8 months ago
731
732
Continue the given `Coroutine`. `value` is passed to the coroutine, as `param` to the `start` function, or as the return value from `Coroutine_Yield`. `early` determines whether the continued coroutine is added to the head of tail of the list of runable coroutines.
733
8 months ago
734
##### void *Coroutine_Yield(void *value, Coroutine_YieldCallback on_yield, void *this)
8 months ago
735
736
Yield `value` from the current coroutine; this coroutine is moved to the list of coroutines waiting to be continued. The next runable coroutine is run - either by its start routine being called with `value` as its `param`, or by `value`being returned from its `Coroutine_Yield()`.
737
8 months ago
738
##### void *Coroutine_GetValue(Coroutine *cor)
8 months ago
739
740
Return the `Coroutine`'s value - the value last yielded, or returned by its `start` routine.
741
8 months ago
742
##### Coroutine *Coroutine_GetActive()
8 months ago
743
744
Return whihc coroutine is currently running, ie the caller's `Coroutine`.
745
8 months ago
746
##### bool Coroutine_IsRunning(Coroutine *cor)
8 months ago
747
748
Return whether the given coroutine is still running - it may be running, ready to run, or waiting to be continued, but won't have returned from its `start` function.
8 months ago
749
8 months ago
750
##### int Coroutine_GetStackHeadroom()
8 months ago
751
752
Return the headroom available in the current coroutine's stack. This can be used to detect when your coroutine is nearing its stack limit, and then use `Coroutine_Chain()` to continue in a new chunk of coroutine stack.
753
8 months ago
754
##### bool Coroutine_HasCoroutinesInFreePool()
8 months ago
755
756
Return whether the coroutine system has any coroutine stacks available in its coroutine stack free pool.
757
8 months ago
758
##### void *Coroutine_GetCStackTop()
8 months ago
759
760
Return an address which is near to the top of used C stack.
761
8 months ago
762
##### void *Coroutine_Chain(Coroutine_Start start, void *value)
8 months ago
763
764
Run `start` with `value` on a new coroutine, and return its return value. It is expected that `Coroutine_Chain()` will be used when your coroutine is running short of stack - it is not an alternative to `Coroutine_Run()`.
765